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List of military strategies and concepts : ウィキペディア英語版
List of military strategies and concepts
(詳細はMilitary strategies are methods of arranging and maneuvering large bodies of military forces during armed conflicts.
==Offensive strategies==

* Air superiority – Essential to a successful air campaign. It is achieved by 1) mastery of the air, 2) attacking the means of production, 3) maintain battle ourselves, 4) prevent the enemy from battle
* Attrition warfare – A strategy of wearing down the enemy to the point of collapse through continuous loss of personnel and matériel
* Bait and bleed – to induce rival states to engage in a protracted war of attrition against each other "so that they bleed each other white", similar to the concept of divide and conquer
* Battle of annihilation – The goal of destroying the enemy military in a single planned pivotal battle
* ''Bellum se ipsum alet'' – A strategy of feeding and supporting an army with the potentials of occupied territories
* Blitzkrieg – An attack that uses concentrated force and rapid speed to break through enemy lines, named after the German World War II strategy meaning Lightning War
* Blockade / Siege / Investment – An attempt to cut off food, supplies, war material or communications from a particular area by force, usually taking place by sea
* Clear and hold – A counter-insurgency strategy
* Coercion – Compelling the enemy to involuntarily behave in a certain way by targeting the leadership, national communications, or political-economic centers
* Command of the sea – The naval equivalent of air superiority
* Counter-offensive – A strategic offensive taking place after the enemy's front line troops and reserves have been exhausted, and before the enemy has had the opportunity to assume new defensive positions
* Counterforce – A strategy used in nuclear warfare of targeting military infrastructure (as opposed to civilian targets)
* Countervalue – The opposite of counterforce; targeting of enemy cities and civilian populations
* Decapitation – Achieving strategic paralysis by targeting political leadership, command and control, strategic weapons, and critical economic nodes
* Deception – A strategy that seeks to deceive, trick, or fool the enemy and create a false perception in a way that can be leveraged for a military advantage
* Denial – A strategy that seeks to destroy the enemy's ability to wage war
* Distraction – An attack by some of the force on one or two flanks, drawing up to a strong frontal attack by the rest of the force
* Encirclement – Both a strategy and tactic designed to isolate and surround enemy forces
* Ends, Ways, Means, Risk – Strategy is much like a three legged stool of ends, ways, means balanced on a plane of varying degree of risk
* Exhaustion – A strategy that seeks to erode the will or resources of a country
* Feint – To draw attention to another point of the battle where little or nothing is going on
* Flanking maneuver – Involves attacking the opponent from the side, or rear
* Guerrilla Tactics – Involves ambushes on enemy troops. Usually used by insurgency.
* Heavy force – A counterinsurgency strategy that seeks to destroy an insurgency with overwhelming force while it is still in a manageable state
* Human wave attack – An unprotected frontal attack where the attacker tries to move as many combatants as possible into engaging close range combat with the defender
* Incentive – A strategy that uses incentives to gain cooperation
* Indirect approach – Dislocation is the aim of strategy. Direct attacks almost never work, one must first upset the enemy's equilibrium, fix weakness and attack strength, Seven rules of strategy: 1) adjust your ends to your means, 2) keep your object always in mind, 3) choose the line of the least expectation, 4) exploit the line of least resistance, 5) take the line of operations which offers the most alternatives, 6) ensure both plans and dispositions are flexible, 7) do not throw your weight into an opponent while he is on guard, 8) do not renew an attack along the same lines if an attack has failed
* Interior lines – Placing ones forces in between the enemy forces and attacking each in turn in order to allow ones forces to have better communications and allows one to mass all of ones forces against a part of the enemies
* Limited war – A war in which the survival of a nation is not at stake
* Penetration – A direct attack through enemy lines, then an attack on the rear once through
* Periclean strategy – The two basic principles of the "Periclean Grand Strategy" were the rejection of appeasement (in accordance with which he urged the Athenians not to revoke the Megarian Decree) and the avoidance of overextension
* Persisting strategy – A strategy that seeks to destroy the means by which the enemy sustains itself
* Pincer ambush – A "U"-shaped attack with the sides concealed and the middle held back until the enemy advances, at which point the concealed sides ambush them
* Pincer maneuver – Allowing the enemy to attack the center, sometimes in a charge, then attacking the flanks of the charge
* Punishment – A strategy that seeks to push a society beyond its economic and physiological breaking point
* Rapid Decisive Operations – Compelling the adversary to undertake certain actions or denying the adversary the ability to coerce or attack others.
* Raiding – Attacking with the purpose of removing the enemy's supply or provisions
* Refusing the flank – Putting the minimal number of troops required to hold out against the enemy's attack while the rest of the military launches a counterattack through the enemy's flank
* Separation of insurgents – A counterinsurgency strategy should first seek to separate the enemy from the population, then deny the enemy reentry, and finally execute long enough to deny the insurgent access
* Scorpion attack – A pincer attack that is supplemented by an air strike
* Shape, Clear, Hold, Build – The counterinsurgency theory that states the process of winning and insurgency is shape, clear, hold, build
* Siege – Continuous attack by bombardment on a fortified position, usually by artillery
* Shock and awe – A military doctrine using overwhelming power to try and achieve rapid dominance over the enemy
* Swarming – Military swarming involves the use of a decentralized force against an opponent, in a manner that emphasizes mobility, communication, unit autonomy and coordination/synchronization.
* Theater strategy – Concepts and courses of action directed toward securing the objectives of national and multinational policies and strategies through the synchronized and integrated employment of military forces and other instruments of national power
* Total war – War in which a nation's survival is at stake
* Troop surge – deploying a large number of troops into theatre in order to overcome resistance
* Turning maneuver – An attack that penetrates the enemy's flank, then curls into its rear to cut it off from home
* Win without fightingSun Tzu argued that a brilliant general was one that could win without fighting

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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